I started my time table off by trying to do an entire one. However, when I remembered that other assignments and lectures could get in the way I figured it would be very empty at points. Therefore, speaking to a friend I decided to write it down as monthly deadlines as seen below.
2013:
- October : Came up a with a number of ideas that I then started to refine.
- November: Research a number of published CYOA books and online text adventures in order to decide which ideas work the best for me. I will also start coming up with the first drafts.
- December: Will email the first drafts to fellow colleagues in order to receive feedback on the best story and type of game play.
- January: Will select a final idea from the feedback given and work on making it my final professional piece.
- February: Will come up with a creative way to present my work and hand it in.
As for my outline, I have already brought up my thoughts in previous blogs thanks to the research I have done.
Our lecturer also wanted us to note down our intended idea for the CYOA book. Thus I have listed my five drafted ideas below.
- A fantasy idea in which the player comes from a tribe. It is the day of them turning into an adult (18), only their village is attacked and, having escaped the attackers the player journeys with their friend in order to gather allies, find answers and rescue their families and friends who were taken during the attack. The game has the player select an object at the start that would then affect all the options they could do later. This prevents the player having to roll dice which I disliked during my play testing. Instead, I don't want my players to have to remember multiple things, instead I prefer them to look back at the description of their chosen item, giving them the opportunity to play the game multiple times in order to see how different objects help them on their journey.
- A 'Call of Cthulhu' inspired game in which the player chooses from a list of occupations with different skills and starting equipment. Depending on their choice, the player will get an unique opening that tells them in various ways that they have received a letter from their brother asking them to meet him at their old family estate. But, he has been dead for fifteen years!
- The third idea was a sci-fi setting with elements of spaghetti westerns which didn't give the player any starting choices and was instead decision based. Thus the game play would consist of the player selecting lots of short to the point options in order to make the combat seem big and dramatic, whilst keeping the story elements in depth. The story would have the player wake up in the middle of a desert road with one of their arms missing and no memory of who they. They are soon picked up by a doctor and later have a bar fight with the local jerk.
- The 4th fantasy idea didn't really get off the ground as I fancied writing one in which the player would need to build up an army in order to win back a kingdom that was taken from them. Although it would have been fun to have traveled the world for numerous allies, I felt it would feel rushed in how quickly you would gather allies. Then implementing them into the game would have been complicated, thus it is likely that I will not go any further with this idea.
- Finally the latest idea that I had takes place in an underwater setting where the player is thrown into mystery and murder. A terrosit attack occurs in order to get hold of the object you had only just collected from a ruined city, thus, after chasing after the culprit who escapes, it is up to you to gather clues and find out where they went. It would be an action packed adventure which would play just like the 3rd idea.
Thanks to my five drafts I plan to share my written CYOA's soon so as to figure out which story to follow and which game play is the most popular.
I also found out today that there are printers that can make your writing into books. So I may well wish to do this for my CYOA book so as to create a more professional end product.
