Tuesday, 12 November 2013

Narratives and Writing (4/11/2013)

* Today we talked about narrative and how linear / non linear it can be in both stories and CYOA's.

* Book based narratives tend to give us a story, whereas digital text adventures tend to give us options. Therefore, as I have mentioned before I plan to try and do a mix of the two.
Whatever play style I pick however, if its more like a text adventure then I should map that first, whereas if it's more like a narrative then I should write a synopsis of its whole story which I have already started to do.

* During this session I remembered a friend of mine told me recently, that if I wish to do multiple choices for combat and/or conversations then they should be short 100/200 word paragraphs. Thus, even though they are shorter and less descriptive than what you may want, they will allow you to have snappier choices and big cinematic scenes.

* I then decided to map the CYOA book that I bought myself named 'Light on Quests Mountain' using the program 'Inspiration' which you can see below.
Yellow is my starting point, green are the paths I took, red is death and blue are the other options I didn't take.


Overall, I felt that it was a good book with the type of writing I want to include in my own CYOA book. However, it also contained far too much text and didn't give me, the player enough choices. Although annoying, this has taught me not to include as much text in my own CYOA book and therefore I should be able to make my own far more balanced.
Also, one of the first choices is instant death, therefore not allowing the player to get absorbed into the experience.

* I then spent the rest of the session going over another idea that I thought of this morning, making it the fifth idea that I am experimenting with.

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